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11 Apr 2012 | | ,
Flash iOS Apps Cookbook

Book Description:
Over 100 practical recipes for developing iOS apps with Flash Professional and Adobe AIR.

Build your own apps, port existing projects, and learn the best practices for targeting iOS devices using Flash.
How to compile a native iOS app directly from Flash and deploy it to the iPhone, iPad or iPod touch.
Full of practical recipes and step-by-step instructions for developing iOS apps with Flash Professional.

In Detail
The latest version of Flash Professional can directly target iOS, allowing Flash developers to write applications that will run natively on Apple’s iPhone, iPad, and iPod …

Games, Web Development »

Foundation Game Design with ActionScript 3.0, 2nd Edition

Book Description
In response to the success of the first edition of Foundation GameDesign with Flash, Rex van der Spuy has revised and updated all the code to meet current programming best practices, and the focus is now on accurate ActionScript 3.0, regardless of the IDE that you use.
We’ve all sneaked the odd five minutes here or there playing the latestFlash game that someone sent around the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with ActionScript 3.0 is to take you, even if you’ve minimal multimediaor programming experience, through a series of step-by-step examples and detailed case studies—to the point …

Flash, Web Development »

Physics for Flash Games, Animation, and Simulations

Book Description
Physics for Flash Games, Animation, and Simulations teachesActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.

Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers

The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic …

Photos & Graphics »

Introducing Starling

Book Description
Starling is an ActionScript 3 2D framework developed on top of the Stage3D APIs (available on desktop in Flash Player 11 andAdobe AIR 3). Starling is mainly designed for gamedevelopment, but could be used for many other use cases. Starling makes it possible to write fast GPU accelerated applications without having to touch the low-level Stage3DAPIs.
Most Flash developers want to be able to leverage GPUacceleration (through Stage3D) without the need to write such higher-level frameworks and dig into the low-level Stage3D APIs. Starling is completely designed after the Flash Player APIs and abstracts the complexity of Stage3D (Molehill) and allows easy and intuitive programming for everyone.
Obviously Starling is for ActionScript 3 …

Flash, Games »

10 Dec 2011 | | ,
Flash Mobile: Building Games with Flash for the Mobile Market: Building Games with Flash for the Mobile Market

Book Description:
Almost a third of all apps developed are games. Learn the basics needed for game development:

Understand what you want your game to be
Planning
Using Flash to do the heavy lifting
Developing your game to work on all devices

Almost a third of all apps developed are games. Learn the basics needed for game development:

Understand what you want your game to be
Planning
Using Flash to do the heavy lifting
Developing your game to work on all devices

E-book Details:

Kindle Edition: 42pages
Author: Matthew David
Publisher: Focal Press, 1 Edition, 2010-12-01
Language: English
ISBN-10: B00505AC12
ISBN-13: 9780240815794
Format: PDF
File Size:2.1 MB

Adobe »

Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner’s Guide

Ebook Description:
Written in an informal and friendly manner, the style and approach of this book will take you on an exciting adventure. Piece by piece, detailed examples help you along the way by providing real-world game code required to make a complete 3D video game. Each chapter builds upon the experience and achievements earned in the last, culminating in the ultimate prize – your game! If you ever wanted to make your own 3D game in Flash, then this book is for you. This book is a perfect introduction to …

Flash »

23 Nov 2011 | | ,
Flash + After Effects

Book Description:
Flash Designers: push Flash to the next level with After Effects’ robust toolset.
* Add motion graphics and visual effects to your Flash projects
* Fuse 3D depth into 2D animations
* Prepare Flash animations for broadcast
* Save development time in executing animations
Combine these two powerhouse applications to expand your multimediahorizons. Flash + After Effects gives the experienced Flash designer a working understanding of the After Effects toolset with professional techniques that raise the design bar for Web, broadcast, or CD/DVD delivery. The companion DVD contains project media that permit you to practice essential …

Software Dev »

Beginning Flash, Flex, and AIR Development for Mobile Devices

Book Description:
Easily create cross-platform, native applications for mobile devices using Flash
Adobe Flash allows you to develop the rich, creative, interactive media experiences for the web. This easy-to-follow guide covers everything you need to know to create rich mobile applications using Flash. Packed with examples, this book shows you how to build both Web-embedded Flash and packaged AIR application for mobile devices. You?ll discover how Web-based Flash applications are able to run across multiple platforms, ranging from mobile devices to televisions to PCs. Plus, hands-on instructions detail how to leverage the unique …

Flash, Software Dev »

16 Nov 2011 | | ,
The Essential Guide to 3D in Flash

Book Description:
The ActionScript 3.0 language brought a lot more power and flexibility to Flash, enabling developers to build powerful applications that hadn’t been possible before. One usage of this increased power is in processing 3D graphics, and many Open Source 3D engines sprang up. This scene has matured now, and there are a few clear winners in the 3D engine space – such as Away3D, Papervision3D and Sandy.
With the release of Flash CS4, Adobe added some basic 3D support into the main Flash IDE, increasing the public’s awareness of what’s possible. At the …

HTML/XHTML »

14 Oct 2011 | | , ,
Creating HTML5 Animations with Flash and Wallaby

Book Description:

Creating standards-compliant animations for the Web just got a lot easier. With this concise guide, you’ll learn how to convert Flash animations into HTML5, using Wallaby—the experimental tool from Adobe. Wallaby makes Flash content available for devices that don’t support Flash runtimes, including the iPhone and iPad.
Developing HTML5 animations is time-consuming with all the coding required. This book shows you how to create compelling content for HTML5 environments with relative ease, whether you know Flash or not. After a quick introduction to simple animation building with Flash, you’ll learn …